You need creep to start K2 military research, and you need military research to make biolabs to make creep. Given its fairly early stage, I think it's showing a lot of potential to be another legend in the genre.ĮDIT: apparently other planets don't have creep! That comparison is like saying that an adult has their life more in order than a teenager. that's when you can really start to scale things up.įactorio is absolutely more polished, but it's not a fair criticism given that DSP is still in Early Access and Factorio has had the time to be finely tuned and refined. (I suspect it's the same thing that makes SE such a popular mod.) I'd suggest keeping it going, because it really gets interesting when you get to green science. I think that the main thing that DSP really nails over Factorio is the sense of scale, when you're running Interplanetary Logistics stations from all corners of the cluster. I love both games and I'll probably end up switching back and forth, especially as new updates add new stuff to DSP. I played DSP before Factorio (and it was still wanting to scratch that itch that led me to Factorio), so I probably have a bit more unique perspective in that regard. if it's 1.5 belts of steel or whatever, then don't bother. low density structures (stack size 10) takes only 9 seconds for a blue belt to unload a wagon, vs green circuits (stack size 200) about 3 minutes.Īnd pretty much the same goes for loading, are you producing enough output to need 2 belts per wagon? if it's 8 lanes of circuits being output into a 4-car train, then double-sided loading makes sense (though you can also just have two stations next to each other). General rule of thumb, the higher the item stack size, the more potential benefit you can get from having more belts unload a single wagon. if you have two belts unloading that instead, you can cut it down to 44.4.īut, do you actually have trains arriving that often? if not, the double-sided setup will be overkill, because your bottleneck is elsewhere. a single blue belt can unload that in 4000/45 = 88.8 seconds. Take iron plates for example, stack size of 100, so a single train wagon can hold 4000. dual-sided loading/unloading is the easiest way to do two belts per wagon (you can also do fancy designs that handle more than one belt per wagon, but are still single-sided) The most common load/unload design will be one belt matched up with one train wagon. both sides can be better in some cases, but you wouldn't want to do both sides on every single station, it'd be overkill. It feels like there should be a more obvious way (?) since it essentially disables placing buildings from my inventory and adds an extra step of bots adding the building when there doesn't need to be. ![]() ![]() I've just started transitioning everything to tier 3 and beacons at the moment but it's slow-going since I'm deconstructing pieces of my factory all over the place. I'm not ready for that yet) and not being able to use the inventory of tier 2 assemblers I already have. I guess I could create a blueprint of every single building maxed out with tier 3 modules, but that feels a bit tedious also it kind of forces me to create Tier 3 assembler blueprints with 4 modules plus the same for Tier 2 with just 2, or I have the extra constraint of needing speed 1 modules now (to upgrade to all tier 3. I'd like to pre-module my buildings so I don't have to note every single new setup I make and go back to add them later, is there a way to do this (modded or not?) I'm not swimming in tier 3 modules yet, but have started making them. Can I place a module ghost into a completed building?
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